Chess variants change one rule to create fresh puzzles, and nine are worth knowing: Knight Relay, Atomic, Antichess, Crazyhouse, Horde, King of the Hill, Three-check, Racing Kings and Chess960. Each one keeps most of the usual game, so your normal chess knowledge still helps.

The Nine Variants
- Knight Relay: A piece that is defended by a friendly knight may also move like a knight. This changes how you value protection.
- Atomic: Captures cause an explosion that removes nearby pieces, other than pawns. Kings may not capture, and exploding the enemy king wins.
- Antichess: You must capture when you can, and the goal is to lose all your pieces, or be stalemated.
- Crazyhouse: Captured pieces change sides and can be dropped back onto the board as your own.
- Horde: One side has a large group of pawns, and the other has the normal army and tries to capture them all.
- King of the Hill: Bring your king to one of the four center squares to win.
- Three-check: Give check three times to win.
- Racing Kings: Checks are not allowed, and the first king to reach the far side wins.
- Chess960: The back-rank pieces are shuffled into one of 960 setups, so memorized openings matter less.
Which to Try First
| If you like | Try |
|---|---|
| Normal chess with a twist | King of the Hill, Chess960 |
| Fast tactics | Crazyhouse, Three-check |
| Strange puzzles | Knight Relay, Atomic |
| Reverse thinking | Antichess |
| Racing | Racing Kings |
How to Learn a New Variant
- Read the rules once, and check them on the site where you will play, since details can differ slightly.
- Play a few quick games with no pressure to win.
- Note the new tactical patterns that appear again and again.
- Avoid using ordinary chess evaluation at face value. Material and safety may count differently.
Why Bother
Variants sharpen tactical vision, add variety, and give you a fresh game when the normal one feels stale. They also teach you to rely on calculation rather than memory. Many online chess sites list several of these, though availability can change.
A Simple Learning Order
Begin with the variants that stay closest to normal chess, such as King of the Hill and Chess960, since they need only a tiny shift in thinking. Move on to Three-check and Crazyhouse once you enjoy quick tactics. Save Atomic, Antichess and Knight Relay for when you want a real change of mindset, because they alter how you judge captures and protection.
FAQ
Are these official chess?
They are separate games with their own rules. Some, like Chess960, are well known, but standard chess remains the main version for most events.
Will they hurt my normal chess?
Some players worry about this. A sensible approach is to treat them as a side hobby and keep regular study separate.
The Short Version
Pick one variant that suits your taste, learn its single twist, and play a few relaxed games. Knight Relay and its eight companions offer fresh ways to think about a familiar board.