
To record a chess game, write each move in algebraic notation on a scoresheet, with White’s move and Black’s move on the same numbered line. A move is the piece letter followed by the square it lands on. Record every move straight after you play it so nothing is forgotten.

What You Need
- A scoresheet or a lined page with two columns, one for White and one for Black.
- A pen that you are happy to use for the whole game.
- A clear view of the board and the coordinates.
Letters for the Pieces
| Piece | Letter |
|---|---|
| King | K |
| Queen | Q |
| Rook | R |
| Bishop | B |
| Knight | N |
| Pawn | No letter |
The knight takes N because K is already used by the king.
Writing Each Move
- Write the piece letter, then the destination square: Nf3, Bc4, Qd1.
- For pawns, write only the square: e4.
- For a capture, add x before the square: Bxc6. For a pawn capture, use its file letter first: exd5.
- Add a plus sign for check (Qh5+) and a hash sign for checkmate (Qxf7#).
- Castling is O-O for kingside and O-O-O for queenside.
- Promotion is written with an equals sign: e8=Q.
When Two Pieces Can Reach the Same Square
If two knights or two rooks could both move to the destination, add the file letter of the one that moves, such as Nbd2. If they share a file, use the rank number instead, such as R1e2. This keeps the record unambiguous.
Good Habits
- Write your move after making it, and your opponent’s move right after they play it.
- If you fall behind in a fast game, fill in the gaps as soon as there is time, using the position on the board.
- Write the result at the end: 1-0 for a White win, 0-1 for a Black win, and 1/2-1/2 for a draw.
- Add the date and the player names at the top.
As an example, the opening moves of a common game would be written like this: 1. e4 e5 2. Nf3 Nc6 3. Bb5 a6. Each number covers one White move and one Black move, so the move number goes up only after Black has replied.
Practise by replaying a short game from a book while you write it down. Seeing the moves on a board as you record them builds speed and accuracy.
FAQ
Do I have to record casual games?
Not at all. It is simply useful if you want to study your play later. Tournament rules usually require it, with some exceptions for very fast time controls.
What if I make a mistake in writing?
Cross it out neatly and write the correct move beside it. If the position is unclear, ask the arbiter in a formal event.
The Short Version
Use piece letters plus the destination square, add x for captures, plus for check and hash for mate, and number each pair of moves. Record as you go and note the result.